All posts tagged playstation

PS4 Remote Play for the Sony Xperia Z3 series went live at the end of October, with support added for the Xperia Z2 and Z2 tablet earlier this month through the Android 4.4.4 firmware update. Despite this, the one key accessory that has been used in all ‘PS4 Remote Play’ marketing material has been absent. We are of course referring to the Sony Game Control Mount GCM10 for the PlayStation DUALSHOCK 4 controller.

Well the Sony GCM10 Mount is finally available via the Sony Mobile Store UK for £24.99. Strangely, the GCM10 is not available across other European Sony Mobile Store sites and is currently out of stock across other third-party sites such as and While you wait for availability to widen, check out Sony’s latest PS4 Remote Play marketing video below.

Sony has today launched the “PS4 Remote Play” app onto the Google Play Store, bringing much-awaited support to the Xperia Z3, Xperia Z3 Compact and Xperia Z3 Tablet Compact. PS4 Remote Play has been seen as a killer new feature for the new Xperia Z3 series, allowing users to stream their PS4 games onto their mobile screen whilst using a DUALSHOCK 4 wireless controller.

To start enjoying PS4 Remote Play, you need to make sure that your PlayStation 4 has the latest version 2.0 software that will roll today. A full list of supported devices are expected to be available at this link, but at time of publishing it is not live.

Dedicated PlayStation 4 gamers have had Sony’s official Android app to play around with for a while now, but apparently it hasn’t been optimized for use on tablets before today. You might think that’s strange, seeing as Sony, well, makes tablets, but the various hardware, software, and digital content arms of Sony are somewhat disjointed. That tends to happen in gigantic international corporations. In any case, the 2.0 update to Sony’s PlayStation is now available in the Play Store.

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In addition to formal support for tablets, the homescreen has been redesigned, though you might have to look twice to notice. Even on smaller screens the homescreen now shows a basic friends list and game notifications on the PSN tab, but the rest of the app seems to have been given a very light buffing – it’s still using the all-blue background and very few contrasting colors. According to the updated text in the Play Store, players you may know will also appear in your Friends list as suggestions, as with most social networks.

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You can also search for people based on their real names, as opposed to their PSN avatars. Of course that will only help if you know their real names, and they’ve actually used that name to register their PSN account. Otherwise you’ll still have to look for FragMaster69 manually, hopefully while there’s no one else in the room.

Sony has inadvertently confirmed that PlayStation 4 Remote Play (currently an exclusive to the Xperia Z3, Xperia Z3 Compact and Xperia Z3 Tablet Compact), will indeed be heading to the Xperia Z2 and Xperia Z2 Tablet on launch. The Sony slip-up can be found in the “Xperia Lounge” app, which confirms that the Xperia Z2 series will see PS4 Remote Play at launch in November 2014.

We knew all along that this was the likely outcome, especially given the lack of any significant hardware differences between the Xperia Z2 and Z3 flagships. What we didn’t expect was compatibility at launch. The likelihood is that Sony will bake this functionality into the Xperia Z2 series within the impending Android 4.4.4 rollout.


This is no mere action game you’re reading about. It isn’t even ‘just’ a very good one. It’s a bona fide, genre-defining, once-or-twice-a-generation Big Deal; the game Naughty Dog has always threatened to make but never really delivered. The Last of Us’ storytelling is as important a part of the experience as any element of its gameplay. In fact the two are so intertwined that it’s impossible to separate one from the other. After years of bold claims from multiple parties, it could be argued that The Last of Us is the first truly mature interactive narrative in the action genre. As such, it’s a genuine landmark, and an utterly fitting representation of the seventh console generation’s last chapter. And if you haven’t had the joy of playing it on the PS3, the Remastered edition for the PS4 is something you need to experience straight away. Already familiar with The Last of Us? Check out the new boxout and gallery below, which detail all the perks that come with playing on the PS4. New to The Last of Us entirely? Read on


Beginning 20 years after a mind-controlling fungus parasite has devastated humankind, The Last of Us finds protagonist Joel as broken, hardened, and locked-down as the world around him. Being a man of advanced years, he’s one of the few characters in the game with a clear memory of the world before the outbreak. He spends his days trying to exorcise the loss that haunts him, burying the past and acknowledging only the daily struggles of the present.

Immediately it’s clear that The Last of Us is a very different beast to what we’re used to from the genre. Naughty Dog unapologetically replaces Uncharted’s charismatic action-movie bluster with underplayed, slow burning grit. Where once there were sparky archetypes and gleaming, stylised environments, now there are closed, flawed, almost unlikeable people inhabiting a grimy, mundane, painfully realistic urban nightmare. It’s only when Joel is tasked with delivering 14-year-old Ellie to an underground movement known as the Fireflies that his journeys, both geographical and personal, begin.

While the meat of the action takes the form of brutally demanding encounters with the human and less-than-human threats inhabiting the no man’s land outside of America’s fortified cities, that’s literally and figuratively only half the story. The Last of Us is billed as “survival action,” and the ceaseless realisation of the former concept makes every second of the game a thrilling, emotionally pounding and intellectually nourishing experience.

Built around a solid stealth system driven by line-of-sight, The Last of Us’ action encourages an entirely player-driven approach to almost every encounter. Provided he can scavenge the gear needed to build and feed them, Joel has a healthy array of potential tools at his disposal, ranging from firearms to Molotov cocktails and nail-bombs. The most powerful weapons he has though, are thought and tactical adaptation. And that makes every encounter in the game fresh, exciting, terrifying and deliciously unpredictable.

Wide, sprawling, multi-leveled environments encourage and reward creative play at every turn. All of Joel’s tools have great versatility, able to be used directly or more cleverly for misdirection. While not really a traditional stealth game, direct confrontations, even with the rarity of a fully loaded gun in hand, are unwise. Emphasising the worn-out, desperate state of the world, ammo is in painfully short supply, even from enemy drops. With no fancy silenced weapons available, firing even a single shot is akin to sending up a flare inviting enemies to Joel’s location. Instead, it’s best–and far more satisfying–to play cat-and-mouse with the sophisticated AI, using its knowledge of your last location to herd it around and manipulate its behaviour, hanging on by your fingernails to stay just one step ahead and maintain an advantage. It’s as exciting to the brain as it is to the adrenal gland.

The items that fuel the crafting system require studious searching of the environment to acquire. And even when you have the bits, crafting takes real, in-game time. As does using the manual healing system, assuming you’ve made enough health kits. Go into a fight unprepared, and finding a safe place to resupply becomes a life-or-death challenge in itself.

That’s the wonderful thing. This isn’t a set of separate, isolated elements. It’s made up of a whole stack of disciplines and possibilities, working together organically to create a deep, layered, ever-changing, and constantly stimulating whole. Options are always open, every move has an equal risk and reward, and with no rules or penalties governing your approach, any decision that keeps you alive is the right decision. But with Ellie by Joel’s side throughout, each choice comes loaded with a weighty sense of responsibility.

But as stated, that’s only half of the story. Because part of the reason The Last of Us’ violent encounters remain so tooth-rattlingly affecting is how sporadically placed they are throughout the game. The resonance of the (necessarily) brutal violence never dissipates through over-repetition, but more so, the slow-burning nature of the game’s pacing infuses every encounter with immense emotional weight.

This is a game of extended, ambient travel sequences and powerfully underplayed character development. The vast, gorgeously decaying vistas of a world reclaimed by nature are a constant reminder of both the weight of Joel and Ellie’s quest and the necessity of vigilance and violence at all times. They’re also a source of visual wonder, bringing out joy and confusion in Ellie while reminding Joel of a better past. In these quieter sections, be they meandering environmental puzzles in which Joel finds ways for the less capable Ellie to progress, or simply lengthy treks through the urban wilderness of a society long-since collapsed, the immense quality of the game’s writing and performances really shines.


The slow exploration of an abandoned town might spark up equal excitement and sadness in Ellie as she discovers the long-dead remains of a world she never got to know. Her playful instinct might take over as she explores an abandoned neighbourhood while Joel hunts for supplies. And the game’s narratively minded treatment of even mundane tasks ensures that the frequent scavenging never becomes tedious busywork.

Apparently empty areas are often the ones most packed with content. Not much might seem to happen while exploring a deserted plaza for gear, but these are the times that ambient, environmental storytelling will most frequently trigger quietly significant exchanges between the two leads.

As such, the high stakes, low resources and knowledge that anything could be around the next corner feed directly into the importance of each and every trinket found. You only survive by what you bring to the equation, giving every life-saving bomb or trap a personal significance. Particularly if the parts used to build it came from the hands of a dead family making a similar survival bid to Joel and Ellie’s. There might be a great deal of downtime between the action, but the game never rests.

It’s the interplay during minute, delicately sketched events like these that brings about the many subtle interactions through which the characters’ personalities and viewpoints gently rub off on each other, gradually but completely transforming the two and their relationship. Ellie’s curiosity at a world Joel is trying to forget slowly forces him to modify his outlook and actions, while his weary, coldly logical demeanour starts to inform Ellie’s approach.

And all of this feeds straight back into both gameplay and tone: Ellie’s hardening makes her an increasingly useful combat aid, while also raising uncomfortable questions about what she might be turning into–questions you’ll be forced to address every time she bricks an enemy in the head to help you stay alive. It’s a violent game, but also sometimes a game about violence, and that’s a rare and worthy achievement indeed.

Yes, The Last Of Us does have a competitive online component, and it’s far from the hastily cobbled together addition some might expect. Rather, Factions mode proves itself to be surprisingly adept at crafting thoughtful team deathmatches.

Split into two modes (Supply Raid and Survivors) two teams of four players are pitted against each other with a finite number of lives. In the former, each side has 20 lives rationed out between its members; the first team to wittle the other’s number down to zero are declared the winners. Survivors goes one further and completely does away with respawns all together over desperately tense three minute rounds.

Compliments to Naughty Dog for creating a multiplayer that defies convention and focuses on slow-burning strategy. The emphasis is very much on survival first, reckless killing a distant second. In that sense, Factions captures the ideology of single-player beautifully, even if it is unlikely to capture the COD crowd. If you’re planning on jumping back into multiplayer in the PS4’s Remastered version of the game, be aware that your PS3 progress won’t carry over.

Sony has very unexpectedly announced that it will pull support for PlayStation Mobile (PSM) on PlayStation Certified devices from Android 4.4.3 KitKat onwards. PlayStation Mobile will continue to work on devices normally running Android 4.4.2 KitKat, but Sony is not guaranteeing whether features such store access, re-downloading games and content will remain in future Android versions.psm_devices

PlayStation Mobile will continue to exist, but only for the PlayStation Vita (PS Vita) and PS Vita TV. The move is a big shame for Xperia and PlayStation fans, when PSM was first announced there was a feeling it could be a big differentiator for Xperia handsets. However, the great content we saw on the Xperia PLAY was gimped on the PSM for Android. For example, no original PSOne games were supported (only the PS Vita supported PSOne games).            We find it hard to believe that Sony will not try to leverage its extensive gaming heritage on its own branded phones somehow. Maybe, the experiment was too costly with too little traction. Will you miss PlayStation Mobile? Did you even use it? What could Sony have done to make PSM work on Android devices? We’d love to hear your thoughts below.

Via Sony Japan.

Sky Release NOW TV for the Xbox One

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Last week Sky released NOW TV for the PS4 , NOW TV being its subscription free Pay TV service. I questioned where the Xbox One version was as Microsoft announced it at the time of the Xbox One launch and now we know. Today it has finally been released so you can watch Sky content on the Xbox One via Now TV. So now we can ask the question, where is the Sky Go app for the Xbox One?

Via engadget

Only this week: Buy a Gaystation

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During Stockholm Pride this week Webhallen is auctioning  out a Playstation 4 – Gaystation Edition.

The console is a Playstation 4 with 500GB hard drive and optional four games but what is special about it is the design which consists of rainbow colors and a pixilated heart.

And that the money will go to RFSLs work to help asylum seekers, undocumented migrants and new arrivals LGBTQ people.

“For many young people, the game world will become a refuge to escape the taunts, or worse, in real life. On Webhallen we gamers in heart and mind, keen that as many as possible have the opportunity to feel welcome and enjoy the world’s largest and fastest growing interest; television and computer games. “- Webhallen on eBay

As of this writing the auction up to 18,800 kronor.