Do you think the world can be felt up and down when you wake up some mornings? It’s nothing compared to what Kat in Gravity Rush suffer.
The brains behind Gravity Rush is no less than Keiichiro Toyama and Naoko Sato (known to the Siren series, and not least the first Silent Hill), and that their brains have worked this time. The core of the game is about being able to manipulate gravity in a way that at first may seem very confusing. But thanks Vitans special conditions and the clever way they controlled, it is not hard to at least learn the basics of mechanics.
The main character in the game is Kat, a young woman who wakes up in the floating city Hekseville where gravitational storms and other mysterious phenomena have neighborhoods disappearing and mysterious creatures emerge. In true game introduction systematic spirit, Kat obviously suffered complete memory loss (where an alcohol-based blackout might explain her choice of clothing). A mysterious shimmering cat will join her as she tries to find out who she is and why the world is as it is. And Kat is the extra confusing, just because of her ability to manipulate gravity.If you press the right shoulder button you get gravity to stop in a small area around you (which also affects the people and things in your immediate vicinity), and you float freely. Use the right stick, completed by the console’s motion-sensitive control for fine tuning, to aim where you want to travel. When you press the right shoulder button again drops you to where you were aiming, either until you press the button again and are still in the air, or until you land on a wall, or where you are now than they were aiming.The term “fall” is not entirely correct because you are in your gravitational loose state may fall both upwards and sideways, and then be able to stand and run on both walls and other structures. The downside for you is just under your feet, which thus need not be down for the rest of the world. To fall in this way requires a little practice, but is so intuitive that you soon can fall controlled and even fight in the air. For the most part deal with Kat both hoverings and landings with the same grace as a tornado subject forklift, but the inhabitants of Hekseville are surprisingly tolerant of than not especially sympathetic. People ignoring the setting and the city’s impressive but still thin environmental scenery (you can not go through doors, windows is just as opaque and hard as walls) makes the world feel like a fever-sick Disneyland. It’s a bit boring, but in the already bizarre world does not make it so much.
If you try to push the game in any genre may soon become action-adventure with some RPG elements as Kat during the game has new abilities and also can get better at what she already know. But the game is more than just playing with gravity, it actually has a story worth exploring (but which I will not reveal that much of). The “shadade” look is very mood-enhancing, and reminiscent of the cartoons in the style of some of the Studio Ghiblis creations and The Triplets of Belleville. Manga-vibe is further enhanced by the characters still speak Japanese and the game is subtitled in English, but I think this is not a disadvantage but rather only enhances the feeling. Japanese games will not have English speech – just as Star Wars to be dubbed in Swedish.
The story is passed on as if it were told in a comic book, where you, as players move between the comic book in the same way as when browsing in an e-book. But even this has put a little extra work on the details. Still pictures are not traditional stills, by twisting and turning on the White console angled contents of the image the same way.
Gravity Rush is in its small way a masterpiece, perhaps not so much for the game itself but with how it has used the combination of a well made game and the special characteristics of a PS White offers with motion sensing, touch screen and so on. Gravity Rush may well be the game that demonstrates the specificity of the PS White compared to other consoles, so really have White as much again of the game as game of the White. And the one who gets pleasure from the combination, yes, it is you who are playing.